Implementation for unchanging text.
The text will be saved, represented as an internal ID to a managed static HipText. Which means the texture will be baked
so it is possible to actually draw it a lot faster as all the preprocessings are done once.
voiddraw(string str, int x, int y, float scale, HipTextAlign align_, Size bounds, bool wordWrap)
Implementation for unchanging text. The text will be saved, represented as an internal ID to a managed static HipText. Which means the texture will be baked so it is possible to actually draw it a lot faster as all the preprocessings are done once.